The popular media of television, film, magazines, news, books, games, music, social media, and the like have a profound effect on our interpretation of the world and on the production of culture. Research in this area focuses on how the production of these cultural goods influences culture, identity, power, politics, and political discourse around the world. It explores how these influences have changed across time and technologies.
Recent research by our faculty has addressed:
- The production of culture through popular media
- Critical cultural communication
- The melding of politics and popular culture
- The role of music in social change
- Historical and contemporary consumer culture
- Video games and gaming culture
Popular communication news
8/27/19: Dr. Geoffrey Baym publishes “‘Think of him as the president’: Tabloid Trump and the political imaginary, 1980-1999” in the Journal of Communication.
4/15/19: Dr. Adrienne Shaw and doctoral student Hocheol Yang publish article "Counting Queerness in Games: Trends in LGBTQ Digital Game Representation, 1985-2005" in the International Journal of Communication.
4/15/19: Dr. Adrienne Shaw publishes the Rainbow Arcade Catalog. The catalog was published by winterwork in Berlin as part of the exhibit at the Schwules Museum she co-curated, and was just released to Kickstarter backers.
Typical courses offered:
- Emerging media and communication
- Communication institutions
- Critical analysis of mass media
- Media, identity, and representation
- Media and social memory
- Visual communication
- Critical textual analysis
- Historical methods
- Media ethnography
- Digital qualitative research methods